("Carrowmere," as a name, stolen from Patrick Stuart's Deep Carbon Observatory.)
I originally intended on turning the classes document into a post, but I deleted my original documents, and converting a PDF into a blog post is horrible so instead, here are the PDFs to download:
(And as noted, I accidentally deleted my original files, so please excuse any typos.)
Each document has charts that link starting stats and proficiencies to map locations, trinkets, or NPCs that the players get to create. In my opinion, it really increases how invested they are in the setting. As an example, here's the Sorcerer class:
Sorcerer
1d6
|
What is the origin of the magical blood in your
veins?
|
Gain
|
1
|
A reptilian god blessed your ancestors at the beginning
of time.
|
+2 Cha, +1 Con,
Draconic Bloodline
|
2
|
You have an internal organ that acts as a hole into an
unknown universe.
|
+2 Con, +1 Wis,
Wild Magic
|
3
|
You are the spawn of a dragon and a mortal.
|
+2 Str, +1 Cha,
Draconic Bloodline
|
4
|
A fae princeling cursed you with uncontrollable power.
|
+2 Int, +1 Con,
Wild Magic
|
5
|
You were something greater until forced into a lesser
form.
|
+2 Str, +1 Dex,
Draconic Bloodline
|
6
|
You are wild magic disguised in a fleshy body, but
you’ve forgotten how to change back.
|
+2 Dex, +1 Cha,
Wild Magic
|
1d6
|
How did your magic first manifest?
|
Gain
|
1
|
It drove out from inside you, coating you in scales.
|
+2 Con,
Skill: Athletics
|
2
|
You woke up in the night to find yourself floating 20
feet in the air.
|
+2 Dex,
Skill: Acrobatics
|
3
|
Your tongue grew and forked for a day, and you spoke
in an unknown language.
|
+2 Int
Skill: Arcana
|
4
|
Cats and crows called you names in the streets.
|
+2 Wis, Skill: Animal Handling
|
5
|
For a single drunken night, people did anything you
asked.
|
+2 Cha, Skill: Performance
|
6
|
You were lost in the wilderness for weeks, but you
never got thirsty.
|
+2 Con,
Skill: Survival
|
1d6
|
Once you understood your magic, how did you use
it to get by? The player to your right helped.
|
Gain
|
1
|
You reinforce your body so that you can work harder
for others. Your friend was relieved by your work and
gains +1 Con.
|
+2 Con
|
2
|
You amaze and astound with public performances. Your
friend has helped you collect money from the audience
and gains +1 Cha.
|
+2 Cha
|
3
|
You are a font of endless energy that was harvested for a
strange device. Your friend helped connect you to the
device and gains +1 Int.
|
+2 Int
|
4
|
You distract marks for a thieves’ guild. Your friend was a
fence or contact for the guild and gains +1 Dex.
|
+2 Dex
|
5
|
You were a living, glowing standard for the army or
guards to rally to. Your friend was in the same battalion
and gains +1 Cha.
|
+2 Cha
|
6 |
You snuck into a wizard conference to steal their
secrets. Your friend helped you disseminate the forbidden
knowledge and gains +1 Int.
|
+2 Int |
1d6
|
Magic speaks to the world, and the world speaks
back. How has it spoken to you?
|
Gain
|
1
|
Coins rained and thundered from a small cloud above
your bed while you dreamed of wealth.
|
+2 Wis,
6d6 gold
|
2
|
A dragon came to you in the guise of a human and gifted
you one of their scales.
|
+2 Cha,
a dragon scale token |
3
|
A seed you planted grew into a staff topped by a crystal
roiling with a tiny storm.
|
+2 Wis,
a crazy staff |
4
|
Your stomach is a colony of tiny fungi that whisper to
you and keep you healthy.
|
+2 Con,
a belly full of secrets |
5
|
A mugger stopped you, but their weapon was made
edible and you chewed it to pieces.
|
+2 Str,
an edible knife hilt |
6
|
You have one item of clothing that changes fashion and
color each morning.
|
+2 Cha,
said clothing item |
Proficiencies (+2 to rolls involving these)
- Choose one from Arcana and Religion
- Daggers, darts, slings, quarterstaffs, light crossbows
- Constitution & Charisma saves