
Amaretta Wolfram, high elf entertainer/warlock

Griswold Dazzler, halfling sailor/druid

Null, tiefling hermit/ranger

Pilar Ambergeist, half-elf urchin/wild magic sorcerer
Missing from picture: Carlton Beerjug, high elf charlatan/rogue




1d6
|
What is the origin of the magical blood in your
veins?
|
Gain
|
1
|
A reptilian god blessed your ancestors at the beginning
of time.
|
+2 Cha, +1 Con,
Draconic Bloodline
|
2
|
You have an internal organ that acts as a hole into an
unknown universe.
|
+2 Con, +1 Wis,
Wild Magic
|
3
|
You are the spawn of a dragon and a mortal.
|
+2 Str, +1 Cha,
Draconic Bloodline
|
4
|
A fae princeling cursed you with uncontrollable power.
|
+2 Int, +1 Con,
Wild Magic
|
5
|
You were something greater until forced into a lesser
form.
|
+2 Str, +1 Dex,
Draconic Bloodline
|
6
|
You are wild magic disguised in a fleshy body, but
you’ve forgotten how to change back.
|
+2 Dex, +1 Cha,
Wild Magic
|
1d6
|
How did your magic first manifest?
|
Gain
|
1
|
It drove out from inside you, coating you in scales.
|
+2 Con,
Skill: Athletics
|
2
|
You woke up in the night to find yourself floating 20
feet in the air.
|
+2 Dex,
Skill: Acrobatics
|
3
|
Your tongue grew and forked for a day, and you spoke
in an unknown language.
|
+2 Int
Skill: Arcana
|
4
|
Cats and crows called you names in the streets.
|
+2 Wis, Skill: Animal Handling
|
5
|
For a single drunken night, people did anything you
asked.
|
+2 Cha, Skill: Performance
|
6
|
You were lost in the wilderness for weeks, but you
never got thirsty.
|
+2 Con,
Skill: Survival
|
1d6
|
Once you understood your magic, how did you use
it to get by? The player to your right helped.
|
Gain
|
1
|
You reinforce your body so that you can work harder
for others. Your friend was relieved by your work and
gains +1 Con.
|
+2 Con
|
2
|
You amaze and astound with public performances. Your
friend has helped you collect money from the audience
and gains +1 Cha.
|
+2 Cha
|
3
|
You are a font of endless energy that was harvested for a
strange device. Your friend helped connect you to the
device and gains +1 Int.
|
+2 Int
|
4
|
You distract marks for a thieves’ guild. Your friend was a
fence or contact for the guild and gains +1 Dex.
|
+2 Dex
|
5
|
You were a living, glowing standard for the army or
guards to rally to. Your friend was in the same battalion
and gains +1 Cha.
|
+2 Cha
|
| 6 |
You snuck into a wizard conference to steal their
secrets. Your friend helped you disseminate the forbidden
knowledge and gains +1 Int.
|
+2 Int |
1d6
|
Magic speaks to the world, and the world speaks
back. How has it spoken to you?
|
Gain
|
1
|
Coins rained and thundered from a small cloud above
your bed while you dreamed of wealth.
|
+2 Wis,
6d6 gold
|
2
|
A dragon came to you in the guise of a human and gifted
you one of their scales.
|
+2 Cha,
a dragon scale token |
3
|
A seed you planted grew into a staff topped by a crystal
roiling with a tiny storm.
|
+2 Wis,
a crazy staff |
4
|
Your stomach is a colony of tiny fungi that whisper to
you and keep you healthy.
|
+2 Con,
a belly full of secrets |
5
|
A mugger stopped you, but their weapon was made
edible and you chewed it to pieces.
|
+2 Str,
an edible knife hilt |
6
|
You have one item of clothing that changes fashion and
color each morning.
|
+2 Cha,
said clothing item |
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an
orphan. Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your lone
parent was an outcast, rightfully or not.
|
+2 Int, +2 Wis, +1 Con
|
3
|
Your parents
were fishermen and you grew up by the river.
|
+2 Dex, +2 Str, +1 Wis
|
4
|
You led the
sheep out onto the mountain like your father before you.
|
+2 Con, +1 Dex,
+1 Wis, +1 Str
|
5
|
You worked
the loom, cutting and twisting as the Fates.
|
+2 Dex, +2 Int, +1 Cha
|
6
|
A parent kept
the old stories. Your head is filled with them.
|
+2 Int, +2 Cha, +1 Wis
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Your empathy
made you a sought after confidant.
|
+2 Wis, +1 Con
|
2
|
You never met
someone who didn’t like you.
|
+2 Cha, +1 Str
|
3
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con,
+1 Cha
|
4
|
Everyone has
something to teach, and you learned a little from them all.
|
+1 Dex, +1 Int, +1 Wis
|
1d4
|
Who befriended you?
|
Gain
|
1
|
You would
sneak out at night and wander the woods with a peasant child.
|
+2 Con, +1 Int
|
2
|
The village
elders taught you the ancient game of chess.
|
+2 Int, +1 Dex
|
3
|
You had a
tryst with someone outside the chapel.
|
+2 Cha, +1 Con
|
4
|
An old widow
needed help around the house.
|
+1 Str, +1 Int, +1 Cha
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
Your father
was an outcast, rightfully or not.
|
+2 Int, +2 Wis, +1 Con
|
2
|
Your parents
ran the local inn. You grew up meeting many travellers and hearing their
tales.
|
+2 Cha, +1 Int, +1 Dex, +1 Wis
|
3
|
Your father
was a local merchant. You learned to name your price and charm your
customers.
|
+2 Cha, +2 Int, +1 Dex
|
4
|
Base
betrayal. Your family is respected but not trusted.
|
+2 Wis, +2 Int, 1 Cha
|
5
|
Knowledge.
Your family deals in secrets and lore.
|
+2 Int, +1 Con, +1 Wis, +1 Cha
|
6
|
Beauty. Your
ladies are the fairest and your lords the most handsome.
|
+2 Cha, +1 Dex, +1 Con, +1 Str
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children often
fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
3
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
4
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
1d4
|
Who befriended you?
|
Gain
|
1
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
2
|
You were arranged
to marry into the Miller’s family.
|
+2 Wis, +1 Str
|
3
|
You broke
someone’s heart, or maybe they broke yours.
|
+2 Cha, +1 Con
|
4
|
The grizzled
mercenary who settled in town taught you a thing or two.
|
+1 Dex, +1 Con, +1 Wis
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an orphan.
Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your father
was a watchman, stern but fair with child and stranger alike.
|
+2 Str, +2 Cha, +1 Con
|
3
|
Your father
was a local merchant. You learned to name your price and charm your
customers.
|
+2 Cha, +2 Int, +1 Dex
|
4
|
Base
betrayal. Your family is respected but not trusted.
|
+2 Wis, +2 Int, 1 Cha
|
5
|
Wealth. Your
family’s coffers are the fullest in all the land.
|
+2 Int, +1 Con, +1 Cha, +1 Wis
|
6
|
Having one of
the oldest names in the land and staying out of affairs that don’t concern
them.
|
+1 Str, +1 Dex, +1 Int, +1 Wis, +1 Cha
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
3
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
4
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
1d4
|
Who befriended you?
|
Gain
|
1
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
2
|
Your family’s
seneschal taught you games of strategy and skill.
|
+2 Int, +1 Dex
|
3
|
You broke
someone’s heart, or maybe they broke yours.
You had a
tryst with someone beneath your station.
|
+2 Cha, +1 Con
|
4
|
The grizzled
captain of the guard took a liking to you.
|
+1 Dex, +1 Con,
+1 Wis
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
Your parents
ran the local inn. You grew up meeting many travellers and hearing their
tales.
|
+2 Cha, +1 Int, +1 Dex, +1 Wis
|
2
|
You worked
the loom, cutting and twisting as the Fates.
|
+2 Dex, +2 Int, +1 Cha
|
3
|
Your father
or mother kept the old stories. Your head is filled with them.
|
+2 Int, +2 Cha, +1 Wis
|
4
|
Your father
was a local merchant. You learned to name your price and charm your
customers.
|
+2 Cha, +2 Int, +1 Dex
|
5
|
Knowledge.
Your family deals in secrets and lore.
|
+2 Int, +1 Con, +1 Wis, +1 Cha
|
6
|
Beauty. Your
ladies are the fairest and your lords the most handsome.
|
+2 Cha, +1 Dex, +1 Con, +1 Str
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
2
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
3
|
You never met
someone who didn’t like you.
|
+2 Cha, +1 Str
|
4
|
Everyone has
something to teach, and you learned a little from them all.
|
+1 Dex, +1 Int, +1 Wis
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Laboring with
the blacksmith took your mind off your troubles.
|
+2 Str, +1 Cha
|
2
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
3
|
You broke
someone’s heart, or maybe they broke yours.
|
+2 Cha, +1 Con
|
4
|
The old widow
needed help around the house.
|
+1 Str, +1 Int, +1 Cha
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
Your parents
were fishermen and you grew up by the river.
|
+2 Dex, +2 Str, +1 Wis
|
2
|
Your family
worked a small farm outside the village.
|
+2 Con, +2 Wis, +1 Cha
|
3
|
Your father
was the local smith and taught you both hammer and bellows.
|
+2 Str, +2 Dex, +1 Cha
|
4
|
You led the
sheep out onto the mountain like your father before you.
|
+2 Con, +1 Dex, +1 Wis, +1 Str
|
5
|
Your parents
ran the local inn. You grew up meeting many travellers and hearing their
tales.
|
+2 Cha, +1 Int, +1 Dex, +1 Wis
|
6
|
Your father
or mother kept the old stories. Your head is filled with them.
|
+2 Int, +2 Cha, +1 Wis
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
3
|
You never met
someone who didn’t like you.
|
+2 Cha, +1 Str
|
4
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Laboring with
the blacksmith took your mind off your troubles.
|
+2 Str, +1 Cha
|
2
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
3
|
You went
camping with the hunters.
|
+2 Con, +1 Int
|
4
|
Despite being
of noble blood, you actually did chores with the servants.
|
+1 Str, +1 Int, +1 Cha
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an
orphan. Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your family
worked a small farm outside the village.
|
+2 Con, +2 Wis, +1 Cha
|
3
|
Your father
was the local smith and taught you both hammer and bellows.
|
+2 Str, +2 Dex, +1 Cha
|
4
|
You led the
sheep out onto the mountain like your father before you.
|
+2 Con, +1 Dex, +1 Wis, +1 Str
|
5
|
You worked
the loom, cutting and twisting as the Fates.
|
+2 Dex, +2 Int, +1 Cha
|
6
|
Your father
was a watchman, stern but fair with child and stranger alike.
|
+2 Str, +2 Cha, +1 Con
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
2
|
You never met
someone who didn’t like you.
|
+2 Cha, +1 Str
|
3
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
4
|
Everyone has
something to teach, and you learned a little from them all.
|
+1 Dex, +1 Int, +1 Wis
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Laboring with
the blacksmith took your mind off your troubles.
|
+2 Str, +1 Cha
|
2
|
You are about
to marry into the Miller’s family.
|
+2 Wis, +1 Str
|
3
|
The old widow
needed help around the house.
|
+1 Str, +1 Int, +1 Cha
|
4
|
The grizzled
captain of the guard took a liking to you.
|
+1 Dex, +1 Con, +1 Wis
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
Your father
was an outcast, rightfully or not.
|
+2 Int, +2 Wis, +1 Con
|
2
|
Your parents
were fishermen and you grew up by the river.
|
+2 Dex, +2 Str, +1 Wis
|
3
|
You led the
sheep out onto the mountain like your father before you.
|
+2 Con, +1 Dex, +1 Wis, +1 Str
|
4
|
You went on
journeys into the woods to gather herbs and berries.
|
+2 Wis, +2 Con, +1 Dex
|
5
|
Wealth. Your
family’s coffers are the fullest in all the land.
|
+2 Int, +1 Con, +1 Cha, +1 Wis
|
6
|
Standing
against a wicked would-be usurper.
|
+2 Con, +1 Str, +1 Int, +1 Wis
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
3
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
4
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
1d4
|
Who befriended you?
|
Gain
|
1
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
2
|
Chafing under
your family’s rules, you would sneak out at night and wander the woods.
|
+2 Con, +1 Int
|
3
|
You had a
tryst with someone beneath your station.
|
+2 Cha, +1 Con
|
4
|
The grizzled
mercenary who settled in town taught you a thing or two.
|
+1 Dex, +1 Con, +1 Wis
|
1d6
|
What were your parents known for? What did
you learn?
|
Gain
|
1
|
Base
betrayal. Your family is respected but not trusted.
|
+2 Wis, +2 Int, 1 Cha
|
2
|
Strength of
arms. No standard flies victoriously over more battlefields than yours.
|
+2 Str, +2 Dex, +1 Wis
|
3
|
Wealth. Your
family’s coffers are the fullest in all the land.
|
+2 Int, +1 Con, +1 Cha, +1 Wis
|
4
|
Beauty. Your
ladies are the fairest and your lords the most handsome.
|
+2 Cha, +1 Dex, +1 Con, +1 Str
|
5
|
Honor and
duty. All trust your family’s name.
|
+2 Wis, +1 Con, +1 Str, +1 Cha
|
6
|
Producing the
finest knights.
|
+2 Dex, +1 Str, +2 Cha
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
3
|
You never met
someone who didn’t like you.
|
+2 Cha, +1 Str
|
4
|
Everyone has
something to teach, and you learned a little from them all.
|
+1 Dex, +1 Int, +1 Wis
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Chafing under
your family’s rules, you would sneak out at night and wander the woods with a
peasant child.
|
+2 Con, +1 Int
|
2
|
Your family’s
seneschal taught you games of strategy and skill.
|
+2 Int, +1 Dex
|
3
|
You learned
the ways of the castle at the side of the cook.
|
+2 Wis, +1 Str
|
4
|
You had a
tryst with someone beneath your station.
|
+2 Cha, +1 Con
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an
orphan. Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your lone
parent was an outcast, rightfully or not.
|
+2 Int, +2 Wis, +1 Con
|
3
|
You led the
sheep out onto the mountain like your father before you.
|
+2 Con, +1 Dex, +1 Wis, +1 Str
|
4
|
Your parents
ran the local inn. You grew up meeting many travellers and hearing their tales.
|
+2 Cha, +1 Int, +1 Dex, +1 Wis
|
5
|
You went on
journeys into the woods to gather herbs and berries.
|
+2 Wis, +2 Con, +1 Dex
|
6
|
Base
betrayal. Your family is respected but not trusted.
|
+2 Wis, +2 Int, 1 Cha
|
1d4
|
How did you distinguish yourself as a child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
3
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
4
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
1d4
|
Who befriended you?
|
Gain
|
1
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
2
|
You went
camping with the hunters.
|
+2 Con, +1 Int
|
3
|
You broke
someone’s heart, or maybe they broke yours.
|
+2 Cha, +1 Con
|
4
|
The old widow
needed help around the house.
|
+1 Str, +1 Int, +1 Cha
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You led the
sheep out onto the mountain like your father before you.
|
+2 Con, +1 Dex, +1 Wis, +1 Str
|
2
|
Your parents
ran the local inn. You grew up meeting many travellers and hearing their
tales.
|
+2 Cha, +1 Int, +1 Dex, +1 Wis
|
3
|
Your father
or mother kept the old stories. Your head is filled with them.
|
+2 Int, +2 Cha, +1 Wis
|
4
|
You went on
journeys into the woods to gather herbs and berries.
|
+2 Wis, +2 Con, +1 Dex
|
5
|
Knowledge.
Your family deals in secrets and lore.
|
+2 Int, +1 Con, +1 Wis, +1 Cha
|
6
|
Tending the
finest gardens and brewing the most helpful concoctions.
|
+2 Int, +2 Wis, +1 Con
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
2
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
3
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
4
|
Everyone has
something to teach, and you learned a little from them all.
|
+1 Dex, +1 Int, +1 Wis
|
1d4
|
Who befriended you?
|
Gain
|
1
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
2
|
Chafing under
your family’s rules, you would sneak to the library at night and sleep among
the books.
|
+2 Int, +1 Wis
|
3
|
The village
elders taught you the ancient game of chess.
|
+2 Int, +1 Dex
|
4
|
You learned
the ways of the castle at the side of the cook.
|
+2 Wis, +1 Str
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an
orphan. Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your parents
were fishermen and you grew up by the river.
|
+2 Dex, +2 Str, +1 Wis
|
3
|
Your father
was the local smith and taught you both hammer and bellows.
|
+2 Str, +2 Dex, +1 Cha
|
4
|
Your parents
ran the local inn. You grew up meeting many travellers and hearing their
tales.
|
+2 Cha, +1 Int, +1 Dex, +1 Wis
|
5
|
Wealth. Your
family’s coffers are the fullest in all the land.
|
+2 Int, +1 Con, +1 Cha, +1 Wis
|
6
|
Defending the
land from invaders.
|
+2 Str, +2 Con, +1 Wis
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
3
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
4
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Laboring with
the blacksmith took your mind off your troubles.
|
+2 Str, +1 Cha
|
2
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
3
|
You are about
to marry into the Miller’s family.
|
+2 Wis, +1 Str
|
4
|
You had a
tryst with someone you were forbidden to marry.
|
+2 Cha, +1 Con
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an
orphan. Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your father
was the local smith and taught you both hammer and bellows.
|
+2 Str, +2 Dex, +1 Cha
|
3
|
Your father
was a watchman, stern but fair with child and stranger alike.
|
+2 Str, +2 Cha, +1 Con
|
4
|
Strength of
arms. No standard flies victoriously over more battlefields than yours.
|
+2 Str, +2 Dex, +1 Wis
|
5
|
Honor and
duty. All trust your family’s name.
|
+2 Wis, +1 Con, +1 Str, +1 Cha
|
6
|
Producing the
finest knights.
|
+2 Dex, +1 Str, +2 Cha
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
3
|
You solved
everyone else’s problems, and never mentioned your own.
|
+1 Str, +1 Con, +1 Cha
|
4
|
Everyone has
something to teach, and you learned a little from them all.
|
+1 Dex, +1 Int, +1 Wis
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Laboring with
the blacksmith took your mind off your troubles.
|
+2 Str, +1 Cha
|
2
|
You went
camping with the hunters.
|
+2 Con, +1 Int
|
3
|
You are about
to marry into the Miller’s family.
|
+2 Wis, +1 Str
|
4
|
The grizzled
mercenary who settled in town taught you a thing or two.
|
+1 Dex, +1 Con, +1 Wis
|
1d6
|
What were your parents known for? What
did you learn?
|
Gain
|
1
|
You are an
orphan. Things were hard for you.
|
+2 Wis, +2 Con, +1 Int
|
2
|
Your lone
parent was an outcast, rightfully or not.
|
+2 Int, +2 Wis, +1 Con
|
3
|
You led the
sheep out onto the mountain.
|
+2 Con, +1 Dex, +1 Wis, +1 Str
|
4
|
You worked
the loom, cutting and twisting as the Fates.
|
+2 Dex, +2 Int, +1 Cha
|
5
|
You went on
journeys into the woods to gather herbs and berries.
|
+2 Wis, +2 Con, +1 Dex
|
6
|
Base
betrayal. Your family is respected but not trusted.
|
+2 Wis, +2 Int, 1 Cha
|
1d4
|
How did you distinguish yourself as a
child?
|
Gain
|
1
|
Children
often fight, but you never lost.
|
+2 Str, +1 Wis
|
2
|
There wasn’t
a game you couldn’t win.
|
+2 Dex, +1 Int
|
3
|
You were the
toughest kid around.
|
+2 Con, +1 Cha
|
4
|
No secret
escaped you.
|
+2 Int, +1 Dex
|
1d4
|
Who befriended you?
|
Gain
|
1
|
Laboring with
the blacksmith took your mind off your troubles.
|
+2 Str, +1 Cha
|
2
|
The fishermen
took a liking to you and you swapped stories with them.
|
+2 Dex, +1 Wis.
|
3
|
The old widow
needed help around the house.
|
+1 Str, +1 Int, +1 Cha
|
4
|
The grizzled
captain of the guard took a liking to you.
|
+1 Dex, +1 Con, +1 Wis
|